A set of modular components that can be stuck together to form different key design combinations.
The initial attempt was actually uniquely unwrapped, its only after a few weeks that I realized there was modular potential in these assets. Since these were originally created for an unannounced Unity project, I had game-readiness in mind while making these components. As a result the whole set is fairly low poly, and makes good use of trim textures in order to achieve their visual effects. For my own use, I will be rolling up the 3 material variants into a large master material - but for general release, it made better sense to have the 3 materials be separated.
The designs were mainly sourced from a bag of old keys that I had found a few months ago, it is unclear what most of them opened but I thought many were interesting enough to model and put to my own uses.
Modelled with Blender, textured in Substance Painter and Photoshop (height drawing), additional batching work in Substance Designer.