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Power Panel

Power panel set created for Dystopia: After Civilization. Mesh made in blender, textures were baked from a high poly in substance painter. The model is designed in such a way that elements (dials, knobs, etc) can be reconfigured to make variations. The model is also textured using a hybrid atlas/trim sheet method where part of the material acts as a trim sheet, where the other acts like a traditional atlas.

Marmoset file of the triple and double unit variations.

Triple unit variant. All face elements (doors included!) are modelled seperately but unwrapped on the same texture sheet.

Triple unit variant. All face elements (doors included!) are modelled seperately but unwrapped on the same texture sheet.

Double unit variant, note the altered face elements.

Double unit variant, note the altered face elements.

Repeatable elements seperated.

Repeatable elements seperated.

Texture bitmaps. Aside from the top part with the dials, the material functions as a trim sheet

Texture bitmaps. Aside from the top part with the dials, the material functions as a trim sheet