Power panel set created for Dystopia: After Civilization. Mesh made in blender, textures were baked from a high poly in substance painter. The model is designed in such a way that elements (dials, knobs, etc) can be reconfigured to make variations. The model is also textured using a hybrid atlas/trim sheet method where part of the material acts as a trim sheet, where the other acts like a traditional atlas.
Marmoset file of the triple and double unit variations.