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Metal Trimsheet

A metal Trimsheet created for use in Dystopia: After Civilization.

It was created in 3d first before being baked onto a plane and procedurally painted after.

Visualized in PBR using Marmoset Toolbag.

The final material result. Most segments have a "clean" and a "rusty" version for maximum usability.

The final material result. Most segments have a "clean" and a "rusty" version for maximum usability.

The original high poly model that the material is based off from.

The original high poly model that the material is based off from.

Discrete texture sheets that go into creating the material.

Discrete texture sheets that go into creating the material.

Material applied on an I-Beam model demonstrate use. Note the rustier version at the top.

Material applied on an I-Beam model demonstrate use. Note the rustier version at the top.

Ditto.

Ditto.