A metal Trimsheet created for use in Dystopia: After Civilization.
It was created in 3d first before being baked onto a plane and procedurally painted after.
Visualized in PBR using Marmoset Toolbag.
The final material result. Most segments have a "clean" and a "rusty" version for maximum usability.
The original high poly model that the material is based off from.
Discrete texture sheets that go into creating the material.
Material applied on an I-Beam model demonstrate use. Note the rustier version at the top.
Ditto.