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EMD SW1200 Locomotive

Earlier this year I thought I would remake of the titular locomotive that appeared in my No More Room in Hell map Zephyr, as a way to see how much I've advanced with regards to 3d modelling. After a hiatus of a few months, I finally found the motivation to sprint to the end and this is the final result. Unfortunately, due to how the original model was created, it has about 10 different materials on it at any time, none of which are superimposable on a single texture sheet. Due to the amount of work required to get it to work on Sketchfab I decided instead to take pictures of the original model in Half-Life Model Viewer (HLMV) and make comparison images here.

The original model was created with a Hammer Editor addon called Propper which allows "easy" block modelling using Hammer's native BSP blocks, resulting in its somewhat blocky aesthetic. The new model meanwhile was modelled using Blender, making good use of paths for railings and cables, with the material painted in Substance Painter.

The design of the locomotive itself consists of a mishmash from different variants of SW1200 models, mostly selected for aesthetic value. The livery is based off the livery used on the Burlington Route, with some artistic liberties taken.

Model showcase on Sketchfab viewer. Additional pictures compare this with the the original more directly.

Wireframe comparison. Original model picture taken in Half-Life Model Viewer (HLMV), while the new model was taken from Sketchfab viewer

Wireframe comparison. Original model picture taken in Half-Life Model Viewer (HLMV), while the new model was taken from Sketchfab viewer

Front comparison

Front comparison

Right side comparison.

Right side comparison.

Left back comparison. Pictured the vandalized "0" on the cabin. Additionally, different text on the new model, more in line with the real life livery.

Left back comparison. Pictured the vandalized "0" on the cabin. Additionally, different text on the new model, more in line with the real life livery.

"Chassis" material, mostly encompasses the undercarriage.

"Chassis" material, mostly encompasses the undercarriage.

"Fuselage" material, essentially the painted portions of the model.

"Fuselage" material, essentially the painted portions of the model.