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Zephyr (2014)

A NMO (Objective) level created for No More Room in Hell (NMRiH) in 2013. It was originally created as a community map before becoming part of the official roster in 2015 after I joined the development team.

Set at an industrial railyard heavily influenced by layouts of railyards in the United States. Part of the inspiration came from an old rail travel documentary called America by Rail.

While a few custom models were specifically made for this level, I had not yet begun to learn how to properly work with 3d modelling at the time, as such the few models that were created were generally of poor quality and not showcased directly here.

Level is included in the steam release of NMRiH: https://store.steampowered.com/app/224260/No_More_Room_in_Hell/

The starting area, on the roof of an office building.

The starting area, on the roof of an office building.

Another view of the starting area, from a different angle, showing more of the skyline.

Another view of the starting area, from a different angle, showing more of the skyline.

Alley traversed after escaping the  office building on the left. the game randomizes the path to be taken, either through the double doors on the right, or the manhole next to the green glowstick.

Alley traversed after escaping the office building on the left. the game randomizes the path to be taken, either through the double doors on the right, or the manhole next to the green glowstick.

Loading area of the warehouse, possibly one of the densest areas in the Level.

Loading area of the warehouse, possibly one of the densest areas in the Level.

Warehouse interior, used as a breather area before entering the railyard.

Warehouse interior, used as a breather area before entering the railyard.

Train engine coming out of the sheds. The engine is the focal point of the latter half of the Level.

Train engine coming out of the sheds. The engine is the focal point of the latter half of the Level.

View of the railyard that the latter half of the Level takes place in.

View of the railyard that the latter half of the Level takes place in.

Loading screen art, created using Photoshop.

Loading screen art, created using Photoshop.