A NMS (survival) level made for No More Room in Hell (NMRiH) in 2014. Conceptually a sequel to my previous level Zephyr featuring the same train consist (and train engineer). Aesthetically, based off medium sized US towns, with a heavy amount of brickwork on facades.
It was originally born out of an idea of a scavenger level, where you had to resupply the train with items scavenged off a town. But this gameplay element was scrapped due to it not having a good sense of forward momentum. Regardless, exploration and scavenging still has some value in the final version of the level - in the form of locked off areas and hidden loot that could be accessed depending on the availability of certain tools.
Available as part of the official roster of levels in NMRiH: https://store.steampowered.com/app/224260/No_More_Room_in_Hell/