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Suzhou (2017)

A NMO (Objective) level created for No More Room in Hell (NMRiH) in 2015, it was eventually released in late 2017. The layout of the level is completely fictional, but the style was inspired by the old quarter of Suzhou, where a part of the original city was preserved as a cultural heritage site.

The level features the most complex objective chain in the official map roster, leading to a fair amount of unpredictability during play. The unpredictability is further augmented by the layout of the map, filled with a lot of nooks and corners containing randomized items (along with a few obscure secrets). Despite this, all paths eventually lead to the same end, one which further tests the preparedness and thoroughness of the players, being made easier if they had found certain objective items beforehand.

Available as part of the official roster of levels in NMRiH: https://store.steampowered.com/app/224260/No_More_Room_in_Hell/

Main street, right outside of the starting point.

Main street, right outside of the starting point.

An evacuation area near the end of the level.

An evacuation area near the end of the level.

The starting point of the level is Subway station, an amalgam of various stations seen on the real world Suzhou, though I specifically made it smaller and more claustrophobic.

The starting point of the level is Subway station, an amalgam of various stations seen on the real world Suzhou, though I specifically made it smaller and more claustrophobic.

One of the main paths of the level, most objectives require travel through this area.

One of the main paths of the level, most objectives require travel through this area.

Alleyway midway through the level.

Alleyway midway through the level.

A remote corner of the map. There will always be an opening available once the penultimate objective activates, even if no objectives require traversal beforehand.

A remote corner of the map. There will always be an opening available once the penultimate objective activates, even if no objectives require traversal beforehand.

Skyline view.

Skyline view.

Interior of an enterable building.

Interior of an enterable building.

Interior of an enterable building. Partially based off real buildings I have lived in when I was living in the city in real life (but made far more dilapidated and spooky).

Interior of an enterable building. Partially based off real buildings I have lived in when I was living in the city in real life (but made far more dilapidated and spooky).

Loading screen art, made in Photoshop.

Loading screen art, made in Photoshop.

A collection of models created for the level.

A collection of models created for the level.