Website powered by

Alcazar (2019)

A Wingman (2v2 demolition) Counter Strike : Global Offensive (CSGO) level created for the 2018 Wingman Level Design Contest in partnership with Coolz/Dr.K (https://steamcommunity.com/id/Coolz777/).

The aesthetics were designed around a Moorish alcazar, somewhere in Spain. My primary contribution was environmental design along with props and textures for said design. The layout and gameplay elements is mostly the work of my brilliant partner.

The level did not win the contest but did end up in the top 20 (out of 50 entries).
Level is available here: https://steamcommunity.com/sharedfiles/filedetails/?id=1567795035

The focal point of the level, a courtyard containing a pool with a large fountain of curious construction. The Moorish inspiration can be noticed all around the area.

The focal point of the level, a courtyard containing a pool with a large fountain of curious construction. The Moorish inspiration can be noticed all around the area.

Bird's eye view of the central bombsite courtyard. Its designed in such a way as to allow players to sneak around each other with multiple openings placed between the separation walls. Note the colour differentiation (red and beige) to aid navigation.

Bird's eye view of the central bombsite courtyard. Its designed in such a way as to allow players to sneak around each other with multiple openings placed between the separation walls. Note the colour differentiation (red and beige) to aid navigation.

Entrance to the middle bombsite from CT spawn. Tiled walls were directly inspired by real life examples.

Entrance to the middle bombsite from CT spawn. Tiled walls were directly inspired by real life examples.

CT spawn entrance, side view.

CT spawn entrance, side view.

Looking into T spawn (right in front of the door in the middle). The elevated area to the right is simply inacessible set dressing, while the left opening leads to a small garden seen in the next two pictures.

Looking into T spawn (right in front of the door in the middle). The elevated area to the right is simply inacessible set dressing, while the left opening leads to a small garden seen in the next two pictures.

Small garden on the T side.

Small garden on the T side.

Another view of the T side courtyard, showing one of the entries to the bombsite courtyard.

Another view of the T side courtyard, showing one of the entries to the bombsite courtyard.

A collection of some of the props that were created for the level. Most of them have relatively low triangle counts due to aggressive optimisation on our part.

A collection of some of the props that were created for the level. Most of them have relatively low triangle counts due to aggressive optimisation on our part.

Radar view, Top is CT spawn, Bottom is T spawn. The red box in the middle is the bomb site. Created using Photoshop and a lot of creative layer effect usage.

Radar view, Top is CT spawn, Bottom is T spawn. The red box in the middle is the bomb site. Created using Photoshop and a lot of creative layer effect usage.