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Wooden Doors

A set of rotating doors created for a personal project in Unity. Modelled in Blender and textured in Substance Painter with extra processing in Substance Designer and Photoshop. Pictures were taken using Sketchfab's renderer.

I approached this set with modularity and efficiency in mind. It was important for me to be able to swap any element for any other, thus the elements were modelled in a standardized fashion with origins preserved in Blender for easier handling in Unity.

One very useful thing I had neglected unfortunately is the usage of trimsheets for texturing the doors. I might have been able to reduce the total number of materials from 5 to 3 if that was the case. Regardless, The frames were unwrapped using the extant door materials in a fashion not dissimilar to a trimsheet.

Sketchfab render of the entire set.

Created with 5 door mesh variations.

Created with 5 door mesh variations.

Another view with triangle counts.

Another view with triangle counts.

3 pairs of variations for handles/plate designs. They are completely interchangable and share 2 materials.

3 pairs of variations for handles/plate designs. They are completely interchangable and share 2 materials.

Two frame variations were also made, borrowing textures from one of the door variants

Two frame variations were also made, borrowing textures from one of the door variants

Textures used for the painted/brown materials. Diffuse and Specular had a/b variations for the two styles.

Textures used for the painted/brown materials. Diffuse and Specular had a/b variations for the two styles.